Hello, I'm Gabriel, a 23-year-old 3D Artist specialized in Blockbench.
I have experience creating models, textures and animations for a wide variety of assets, including props, items, entities, vehicles and custom game content.
In addition to 3D art, I have worked extensively with Minecraft development tools such as ModelEngine, MythicMobs and Crucible, allowing me to integrate assets into functional gameplay systems and configure the necessary files for complete in-game implementation.
I am passionate about creating immersive experiences and continuously improving my artistic and technical skills through personal and collaborative projects.